Niagara is a particle system plugin for Unreal Engine that makes use of the facility of GPU computation to create gorgeous visible results. Niagara is a robust instrument that can be utilized to create all kinds of results, from easy hearth and smoke to complicated fluid simulations. One of the vital essential points of working with Niagara is knowing tips on how to change the size of your results.
The dimensions of a Niagara impact determines how giant or small the impact can be. You may change the size of an impact by altering the worth of the “Scale” property within the Niagara editor. The Scale property is a vector3 property, which suggests that you would be able to change the size of an impact in all three dimensions (X, Y, and Z). By altering the size of an impact, you may make it seem bigger or smaller on the planet.