Zooming a digital camera out and in is a typical approach utilized in video games to give attention to particular objects or areas. In Godot, there are two most important methods to zoom the digital camera: utilizing the built-in zoom property or by manually adjusting the digital camera’s subject of view.
The zoom property is a straightforward technique to zoom the digital camera out and in. It may be accessed by way of the digital camera’s properties panel or through the use of the next code: