In Dungeons & Dragons fifth Version (5e), an assault bonus is a modifier added to assault rolls to find out whether or not or not an assault hits its goal. It’s calculated by combining the character’s means modifier, proficiency bonus, and every other related modifiers.
The power modifier is decided by the character’s means rating within the related means (Power for melee assaults, Dexterity for ranged assaults, or Intelligence, Knowledge, or Charisma for spell assaults). The proficiency bonus is a bonus granted to characters who’re proficient in a specific weapon or talent. Different modifiers can embody magical bonuses from objects or spells.